Quick Character Generator

Quick, simple character descriptions, generic or for specific settings.

Your Options:
Characters
The awkward, disorganized soldier.
The healthy, self-righteous official with an unexpected destiny.
The plain, tough cleric.
The plain, conformist, charismatic gigolo.
The weak, manipulative, gentle spy.
The graceful, bloodthirsty gigolo.
The tough, seasoned inventor.
The weak, shifty hero.
The unpopular prospector.
The righteous, whiny cleric coping with mental illness.
The young, hypocritical hermit searching for justice.
The striking, lazy, righteous philosopher with no hope.
The unheroic hero on the wrong side of the law.
The sarcastic bodyguard who seems insane.
The athletic, pompous traitor.
The tough merchant.
The enduring, depressed soldier.
The aged, biased dancer.
The awkward, moralistic, striking official with big dreams.
The merchant who hates animals.
The extraverted hermit.
The agile, distant inventor.
The plain, sarcastic, intimidating miner.
The altruistic explorer with unexpected depths.
The incoherent, paranoid traveler.
The whiny singer.
The righteous, ignored poet who suffers from a chronic disease.
The young, heroic champion on the wrong side of the law.
The poised, altruistic cleric.
The plucky champion haunted by flashbacks.
The forceful heroine searching for purpose.
The pragmatic, heroic weapons master with a knack for trouble.
The nervous, tactful merchant with an odd birthmark.
The persistent, righteous champion.
The short-tempered, patronizing hunter from a small family.
The secretive mentor who suffers from a chronic disease.
The calm, posturing pharmacist.
The striking, miserable businessperson.
The politician with a rival in his/her profession.
The strong, ignorant, altruistic priestess.
The awkward, attractive heir.
The strong, boring impostor.
The strong, striking gambler who can't resist helping people.
The crippled champion.
The moralistic bodyguard searching for a lost friend.
The disillusioned heir who can't resist a fight.
The unjust weapons master.
The young, detached student.
The manipulative philosopher with no hope.
The agile, shiftless wanderer.

 

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